You awake to discover yourself no longer in the company of good men or a fine seafaring vessel. Treasure... you remember something about treasure.
In Wayward, there is a large focus on simulation, exploration, and discovery. There are no classes; there are no levels. Progression of your character depends on individual skill and stat gains by your interactions with items or objects in the world. You are free to play and explore the game in any fashion you wish.
Wayward is a traditional roguelike, meaning it has random environment generation, (optional) permadeath, turn-based gameplay, grid-based movement, complexity, non-modal interactions, resource/inventory management, and more. As such, Wayward is similar to games like UnReal World, Cataclysm: Dark Days Ahead, or Dwarf Fortress.
December 27th, 2024
Hello there, I hope you all have enjoyed/are enjoying your holidays! We have another batch of fixes and improvements ready for tonight. Thank you all for your reports and for helping us diagnose and troubleshoot many of these issues.
Read MoreDecember 22nd, 2024
Today we have a patch ready that will hopefully give you all some extra cheer to start off the holidays with plenty of bug fixes and improvements!
Read MoreDecember 17th, 2024
Tonight we are releasing a small patch to address some of the issues found so far in Runekeeper. More to come as always after a big major update!
Read MoreDecember 14th, 2024
Welcome to "Runekeeper", the biggest update to date! If you have been following along through the updates and newsletters, you will know that through many iterations and scraped ideas, we finally have a replacement for reputation: creature territories.
Read MoreOctober 15th, 2024
As described in the latest newsletter, the development branch has been out for quite some time now, but we were waiting on addressing some issues before announcing an update in this post.
Read MoreCheck out our press kit page and drop us a line!