Feature Voting

Choose your favourite features that you want to see in Wayward! Visit this page after each major release to see updates on new top requested features. A listing of all planned features can be found on our Trello.

Updated for Beta 2.13!

Sorted by random. Login to view sorting options.

Suggested on August 3rd, 2020.

Stronger metal-based building options.

Suggested on August 3rd, 2020.

Suggested on October 13th, 2019.

Select which items specifically to use in a craft (instead of inventory order).

Suggested on May 3rd, 2021.

Unique effects when reaching 100% in each skill.

Suggested on May 12th, 2019.

Pokemon, but Wayward!

Suggested on October 13th, 2019.

Suggested on October 13th, 2019.

Allow water sources to contribute to plant growth/health.

NEW

Suggested on August 20th, 2024.

Add a new nightly mechanic that will cause random events to happen if the player is cursed.

Suggested on October 13th, 2019.

Ability to remove/reduce/increase certain delays in-game that only implemented for usability concerns.

Suggested on May 3rd, 2021.

Unique tools that will harvest/gather in certain patterns for faster resource collection.

NEW

Suggested on August 20th, 2024.

Allow placing a net behind a boat in order to catch fish and other aquatic items.

Suggested on August 3rd, 2020.

Player-crafted clothing and textile processing.

Suggested on July 6th, 2022.

Add base defense and horde-based mechanics.

Suggested on August 3rd, 2020.

Players provide a container of all inventory items when dying (in casual mode) and can be harvested like other corpses.

Suggested on August 3rd, 2020.

Cards, emotes, backgrounds, and badges that can be unlocked/sold/traded/bought.

Suggested on August 3rd, 2020.

Open the source code for Wayward for easier modding.

Suggested on May 12th, 2019.

Gathered as a byproduct or as raw halite. Can be used for preservation, or creature deterrents

Suggested on May 12th, 2019.

Condensed item view where like-items are stacked/grouped together.

Suggested on October 13th, 2019.

Add a "bare" status to all plant-life to show visually when a plant has been exhausted.

NEW

Suggested on August 20th, 2024.

Add in a new dialog that will show player(s) with higher-resolution graphics, allowing you to see your equipment in more detail.

Suggested on July 6th, 2022.

Equippable/rechargable stones that can increase temperature.

Suggested on November 25th, 2021.

Unripe versions of fruits/vegetables that may need to ripen before consuming.

Suggested on August 3rd, 2020.

Add multiple types of gelatin for use in cooking recipes which can finally see an extra use for shark fins.

Suggested on May 3rd, 2021.

An iOS/Android compatible version of the game.

Suggested on May 12th, 2019.

Add a full third soundtrack to the game.

Suggested on May 12th, 2019.

Suggested on July 5th, 2022.

Allow making bridges over void tiles.

Suggested on August 3rd, 2020.

Game can be played with keyboard only (instead of keyboard/mouse).

NEW

Suggested on August 20th, 2024.

New action slot types that will allow you to perform an item a hovered item.

Suggested on August 8th, 2022.

Add proper growth cycle support for algea and other aquatic plants in the game.

Suggested on May 3rd, 2021.

Craftable dummies that can be practiced and trained on.

Suggested on August 3rd, 2020.

Release Wayward on non-Steam, DRM-free services such as Humble, GOG, etc.

Suggested on August 3rd, 2020.

Animated versions of the intro, death, and winning artwork.

Suggested on May 12th, 2019.

Multiple levels of aggression/hostility for players and creatures.

Suggested on October 13th, 2019.

Suggested on August 3rd, 2020.

Allow gloves/hand equipment to be used for harvesting bonuses.

Suggested on August 3rd, 2020.

Saws, nails, and more! Planks were added as part of beta 2.12.

Suggested on October 5th, 2021.

Support for multiple monitors so the game and UI can be detached from each other, allowing you to place UI components outside of the game view.

Suggested on October 13th, 2019.

Items that require identification before use. Unique "named" items that have specific legendary properties.

Suggested on May 12th, 2019.

Automatically craft items through multiple items/steps (craft an iron sword without crafting wrought iron, iron ingots, etc.).

Suggested on July 5th, 2022.

Drying racks for dehydrating/preserving food.

Suggested on May 3rd, 2021.

Add new buffs for eating diverse sets of foods and debuffs for eating similar food too often.

Suggested on August 3rd, 2020.

Special "boss" versions of creatures with unique names and abilities.

Suggested on August 3rd, 2020.

The full suite of apiarist-related endeavours.

Suggested on August 3rd, 2020.

Milestones will be converted to Steam Achievements.

Suggested on August 3rd, 2020.

New Steam items (emotes, backgrounds, etc.) that can be purchased with Steam Points.

Suggested on August 3rd, 2020.

More blunt-based weaponry.

Suggested on August 3rd, 2020.

A demo version of the game that can be tried before buying.

Suggested on May 12th, 2019.

Walls with added window support for opened line of sight.

Suggested on January 22nd, 2023.

More items that use shark teeth like arrows and leiomanos.

Suggested on January 22nd, 2023.

High-tier crafts and loot may have the ability to add gems to them which affect stats/functionality of the items when equipped.

Suggested on October 13th, 2019.

Tile-based targeting so players can throw or perform ranged actions on specific tiles and/or objects.

Suggested on May 12th, 2019.

Quests that are supplied via NPCs or other sources.

Suggested on May 12th, 2019.

Language translations that can selected directly in-game.

NEW

Suggested on August 20th, 2024.

New doodads that will allow you to place equipment on it for easier swapping of equipment sets.

Suggested on October 13th, 2019.

Add an option to destroy or break down items permanently.

Suggested on November 25th, 2021.

Ability to create tool heads, such as knife blades, axe blades, etc. as a precursor to crafts so that they can be dismantled/crafted separately.

Suggested on August 3rd, 2020.

A new equipment slot for arms with new types of armor to accommodate.

Suggested on May 12th, 2019.

New goals/advancements system that will teach/showcase game mechanics (to replace "Starter Quest").

Suggested on February 24th, 2023.

Allow players to give themselves titles based on skills that have reached 100%.

Suggested on November 25th, 2021.

Ability to create "crude" versions of all metal items which do not need any sandcasting/flux/chemicals and act as "lesser" forms of their non-crude counterparts.

Suggested on May 3rd, 2021.

Normal creatures with special effects/abilities.

Suggested on May 12th, 2019.

Rain, snow, etc.

NEW

Suggested on August 20th, 2024.

Add new telegraphing mechanics for some creatures to add more variety to combat.

Suggested on August 3rd, 2020.

Bone-based armor using leather and bones.

Suggested on May 12th, 2019.

Uniquely generated dungeons with new creatures, ojects, and tiles.

Suggested on May 12th, 2019.

Suggested on October 5th, 2021.

Interactive tile/grid-based puzzles controlled via levers/switches.

Suggested on October 13th, 2019.

Suggested on October 13th, 2019.

Allow players to craft and write books.

Suggested on October 5th, 2021.

Eating increases/decreases temperature, add interaction between stamina and temperature (more stamina used = hotter), etc.

Suggested on August 3rd, 2020.

Dynamic drops that allow you to bestow a known magical property (ex: Magical Enchantment Scroll of Power) to an item.

Suggested on May 12th, 2019.

New, high-quality sound effects for all interactions done in 16-bit style (instead of 8-bit).

Suggested on May 12th, 2019.

Implement roofing with implications to flying creatures and weather (when implemented).

Suggested on August 3rd, 2020.

A unique Steam-based marketplace which will allow you to get daily drops to trade, sell, or purchase from the Steam Community. These items can be used in-game in a unique way. More details to be determined.

NEW

Suggested on August 20th, 2024.

Allow players to pick up creature corpses as "items" to perform actions on to.

Suggested on October 13th, 2019.

Allow creatures to "carry" items. Creatures could pick-up items, or persist items offered to them.

Suggested on October 5th, 2021.

Advanced fire-making devices, crafted from metal.

Suggested on August 8th, 2022.

Add more ash cement-based structures

Suggested on August 3rd, 2020.

Allow liquids to be stored.

Suggested on August 3rd, 2020.

Have some food produce unique effects for more usage such as increased stat/skill gain chances, stat regeneration and more.

Suggested on May 3rd, 2021.

Locations where certain types of creatures are more likely to spawn, sometimes creating groups of them in a spot.

Suggested on May 12th, 2019.

Suggested on January 22nd, 2023.

Add options to support color blindness accessibility.

Suggested on October 13th, 2019.

Suggested on May 12th, 2019.

An automatically updated repository of Wayward information on all aspects of the game.

Suggested on October 5th, 2021.

Containers that adjacent animals can feed/eat from.

Suggested on May 12th, 2019.

Suggested on August 3rd, 2020.

Port Wayward to be available online in a web browser.

Suggested on October 5th, 2021.

New doodad that allows production of charcoal.

Suggested on October 13th, 2019.

Allow items to be pinned at the beginning of inventory/containers regardless of sorting.

Suggested on May 12th, 2019.

Add metal sheets, rivets, etc.

NEW

Suggested on August 20th, 2024.

Allow players to change their milestone modifiers while in-game through some new mechanics.

Suggested on October 13th, 2019.

Creatures could share the same status effects as players.

Suggested on October 13th, 2019.

Allow plants to die off in realistic growth cycles (depending on the plant) with added visuals.

Suggested on May 12th, 2019.

Variable item worth for merchant item bartering.

Suggested on October 13th, 2019.

Suggested on May 3rd, 2021.

An "NG+" system which will allow you to advance hard-caps in the game. Creature health/attack/defense, magical property limits, reputation limits, skill gains, skill limits and more will all be doubled each level.

Suggested on August 3rd, 2020.

Allow repeating the last action you performed via a new action history interface.

Suggested on May 12th, 2019.

Add deities with new interactions involving offering and runes.

Suggested on August 3rd, 2020.

New weapon and ammunition types.

Suggested on January 22nd, 2023.

New melee combat skill.

Suggested on October 13th, 2019.

Suggested on January 22nd, 2023.

A new button in containers/inventory to drop/move all items.

Suggested on October 13th, 2019.

Automatically craft or dismantle multiple items in a row.

NEW

Suggested on August 20th, 2024.

Add a new skill that will allow you to see the quality of tiles, find ore, water, and gems.

NEW

Suggested on August 20th, 2024.

Remove reputation and alignment in favor of adding zones of specific creatures getting more difficult the further from your spawn and further from your starting island.

NEW

Suggested on August 20th, 2024.

Show a permanent icon above tamed creatures

Suggested on January 22nd, 2023.

Add ability to import/export or set default action bar loadouts.

NEW

Suggested on August 20th, 2024.

Add a new stat that can be modified to increase "good" chances across many things in the game.

Suggested on October 13th, 2019.

Varied terrain and plant-life cycles with temperature implications.

Suggested on October 5th, 2021.

Short walls that can be used as decoration or fenced-in areas.

Suggested on October 13th, 2019.

Pull from 8 surrounding tiles instead of 4 cardinal tiles.

Suggested on August 3rd, 2020.

An information system where you can review information on items, creatures, recipes at any point when unlocked. Kind of like an in-game wiki.

NEW

Suggested on August 20th, 2024.

Add in visuals (and some new mechanics) for digging holes.

Suggested on May 3rd, 2021.

Plants will cycle automatically through their natural stages, dropping fruit/seeds, or dying completely (if they are not a perennial/biennial).

Suggested on July 6th, 2022.

New custom options for changing world generation.

Ongoing FeatureAdditions can be made indefinitely.

Suggested on October 13th, 2019.

Ongoing FeatureAdditions can be made indefinitely.

Suggested on October 13th, 2019.

Crushed, envenomed, etc.

Ongoing FeatureAdditions can be made indefinitely.

Suggested on May 12th, 2019.

More lore!

Ongoing FeatureAdditions can be made indefinitely.

Suggested on October 13th, 2019.

Ongoing FeatureAdditions can be made indefinitely.

Suggested on October 13th, 2019.

New resources to gather, harvest and grow.

Ongoing FeatureAdditions can be made indefinitely.

Suggested on October 13th, 2019.

More emphasis placed on adding new items and recipes.

Ongoing FeatureAdditions can be made indefinitely.

Suggested on August 3rd, 2020.

New skills to train with unique mechanics/interactions.

Ongoing FeatureAdditions can be made indefinitely.

Suggested on October 13th, 2019.

New types of tiles (terrain) and biomes/islands to explore.

Ongoing FeatureAdditions can be made indefinitely.

Suggested on May 12th, 2019.

Add new creatures with unique resources, loot, and properties.

Ongoing FeatureAdditions can be made indefinitely.

Suggested on October 13th, 2019.

Develop additional options for custom game mode.

Ongoing FeatureAdditions can be made indefinitely.

Suggested on July 6th, 2022.

Add new challenge modifiers/quests for challenge mode.

Ongoing FeatureAdditions can be made indefinitely.

Suggested on May 12th, 2019.

Tons of new modifications and properties can be implemented.

Ongoing FeatureAdditions can be made indefinitely.

Suggested on October 13th, 2019.

An ongoing effort with emphasis placed on this component.

Ongoing FeatureAdditions can be made indefinitely.

Suggested on May 12th, 2019.

Ongoing FeatureAdditions can be made indefinitely.

Suggested on May 12th, 2019.

More than just merchants.

Ongoing FeatureAdditions can be made indefinitely.

Suggested on May 12th, 2019.

There are almost unlimited ideas for new milestones and milestone modifiers.

Ongoing FeatureAdditions can be made indefinitely.

Suggested on October 13th, 2019.

Total Voters: 685

Completed Suggestions

Primary/off-hand slots (125 votes at time of completion)

Completed on September 30th, 2022. Suggested on May 12th, 2019.

Reduce complexity of hand usage system by replacing it with specific weapon/off-hand slots.

World map (87 votes at time of completion)

Completed on December 24th, 2021. Suggested on August 3rd, 2020.

A new dialog that shows all islands traveled to (or yet to travel to) in a grid-based visual.

Ongoing FeatureAdditions can be made indefinitely.

New NPC types (78 votes ongoing)

Last completed on May 6th, 2023. Suggested on May 12th, 2019.

More than just merchants.

Minecarts & rails (73 votes at time of completion)

Completed on September 30th, 2022. Suggested on August 3rd, 2020.

For automation, hauling, and increased movement.

Temperature (72 votes at time of completion)

Completed on April 16th, 2021. Suggested on October 13th, 2019.

Player temperature that needs to be maintained (with additional weather/seasons implications).

Ongoing FeatureAdditions can be made indefinitely.

New biomes, terrain, and island types (71 votes ongoing)

Last completed on September 30th, 2022. Suggested on October 13th, 2019.

New types of tiles (terrain) and biomes/islands to explore.

Unlimited persistent islands to sail between (69 votes at time of completion)

Completed on July 25th, 2020. Suggested on May 12th, 2019.

Persistent worlds that save when sailing to other locations/islands.

Ongoing FeatureAdditions can be made indefinitely.

New magical item properties (61 votes ongoing)

Last completed on September 30th, 2022. Suggested on May 12th, 2019.

Tons of new modifications and properties can be implemented.

Ongoing FeatureAdditions can be made indefinitely.

New plants, fruits, and/or vegetables (61 votes ongoing)

Last completed on September 30th, 2022. Suggested on October 13th, 2019.

New resources to gather, harvest and grow.

Creature cages (58 votes at time of completion)

Completed on May 6th, 2023. Suggested on August 3rd, 2020.

Previously "Tamed creature traveling". Allow creatures to be placed into cages for easy travel/shipping.

Boats as containers/placeable entities (57 votes at time of completion)

Completed on September 30th, 2022. Suggested on August 3rd, 2020.

Boats will now work as containers that can be placed down and used to travel while on the water.

Ongoing FeatureAdditions can be made indefinitely.

Add more creatures (53 votes ongoing)

Last completed on May 6th, 2023. Suggested on May 12th, 2019.

Add new creatures with unique resources, loot, and properties.

"Mastercrafted" item quality (52 votes at time of completion)

Completed on April 1st, 2021. Suggested on October 13th, 2019.

Items with increased durability and multiple "magical" properties only available from crafting.

Tin and bronze (45 votes at time of completion)

Completed on April 16th, 2021. Suggested on October 13th, 2019.

Two new metal types for use in tools, weapons, armor and more.

Ongoing FeatureAdditions can be made indefinitely.

New milestones/milestone modifiers (44 votes ongoing)

Last completed on May 6th, 2023. Suggested on May 12th, 2019.

There are almost unlimited ideas for new milestones and milestone modifiers.

Ongoing FeatureAdditions can be made indefinitely.

Improve game performance (44 votes ongoing)

Last completed on May 6th, 2023. Suggested on October 13th, 2019.

An ongoing effort with emphasis placed on this component.

Gems (43 votes at time of completion)

Completed on May 6th, 2023. Suggested on November 25th, 2021.

Rare and valuable crafting resources.

Consistent item/action binds (40 votes at time of completion)

Completed on September 30th, 2022. Suggested on May 12th, 2019.

Item and action binds that don't change based on the item/context.

Ongoing FeatureAdditions can be made indefinitely.

New items and crafting recipes (37 votes ongoing)

Last completed on May 6th, 2023. Suggested on October 13th, 2019.

More emphasis placed on adding new items and recipes.

Ongoing FeatureAdditions can be made indefinitely.

Add new books (35 votes ongoing)

Last completed on May 6th, 2023. Suggested on May 12th, 2019.

More lore!

Player title system (32 votes at time of completion)

Completed on May 6th, 2023. Suggested on May 3rd, 2021.

Colorized titles can be unlocked by completing milestones (ex: "Drathy the Diverse").

Add efficacy rating to crafting tooltip (31 votes at time of completion)

Completed on September 30th, 2022. Suggested on August 3rd, 2020.

Unlockable feature based on skill that allows you to preview potential efficacy of an item before crafting.

Golems (29 votes at time of completion)

Completed on May 6th, 2023. Suggested on November 25th, 2021.

Golems for each resource type that will spawn (based on resource gathering) and will itself become a resource for that type.

Ongoing FeatureAdditions can be made indefinitely.

More custom game options (28 votes ongoing)

Last completed on September 30th, 2022. Suggested on October 13th, 2019.

Develop additional options for custom game mode.

Scarecrows (28 votes at time of completion)

Completed on December 24th, 2021. Suggested on August 3rd, 2020.

Buildable scarecrows that can limit spawning and creature movement.

Ongoing FeatureAdditions can be made indefinitely.

New status effects (25 votes ongoing)

Last completed on September 30th, 2022. Suggested on October 13th, 2019.

Crushed, envenomed, etc.

Ongoing FeatureAdditions can be made indefinitely.

New skills (25 votes ongoing)

Last completed on September 30th, 2022. Suggested on August 3rd, 2020.

New skills to train with unique mechanics/interactions.

Multiple loaded islands (24 votes at time of completion)

Completed on December 24th, 2021. Suggested on May 3rd, 2021.

Multiple islands can be loaded at the same time, removing any loading times (and turn advancing) when traveling between the two. Players no longer have to travel together into new islands.

Fast time progression (in multiplayer) (24 votes at time of completion)

Completed on October 28th, 2022. Suggested on May 3rd, 2021.

Resting and sleeping work differently in multiplayer due to real-time/simulated turns being present. Have them function normally (or like singleplayer) when all players are sleeping/resting.

Terrain quality plant bonuses (23 votes at time of completion)

Completed on December 24th, 2021. Suggested on August 3rd, 2020.

Add plant growth/fertility bonuses based on terrain quality.

Merchant villages (23 votes at time of completion)

Completed on December 24th, 2021. Suggested on October 5th, 2021.

Merchant NPCs now spawn and restock based on player's building and structures rather than randomly.

Ports (18 votes at time of completion)

Completed on May 6th, 2023. Suggested on July 6th, 2022.

Assigned ports via lighthouses that can be used to mass transfer items between islands.

Automatic/tool actions (17 votes at time of completion)

Completed on December 24th, 2021. Suggested on November 25th, 2021.

Like "Carve with Tool", these actions will allow you to automatically use tools from your inventory instead of having to assign specific tools.

Delete player on permadeath (16 votes at time of completion)

Completed on December 24th, 2021. Suggested on May 3rd, 2021.

New option to delete player data on server/mutliplayer game when a player dies, so they can join as a new player instead of as a ghost.

Simulated (fake) turn support (15 votes at time of completion)

Completed on April 16th, 2021. Suggested on August 3rd, 2020.

Add a new system that would allow fake/simulated turns to transpire so traveling could be faster and allow for more time to pass.

New "Relic" item quality (15 votes at time of completion)

Completed on December 24th, 2021. Suggested on August 3rd, 2020.

Loot-only items that have a large amount of magical properties, but with lower durability.

Attack animations (14 votes at time of completion)

Completed on April 16th, 2021. Suggested on August 3rd, 2020.

A unique attack sprite/animation for each damage type.

Grouped/tiered item use differentiation (13 votes at time of completion)

Completed on April 16th, 2021. Suggested on August 3rd, 2020.

Add variable forms of effectiveness (via tiers) for items of the same group (for example: hand drill, fire plough, or bow drill) instead of durability being the only difference between them.

Metal needles (13 votes at time of completion)

Completed on December 24th, 2021. Suggested on October 5th, 2021.

Craft needed out of all metal types.

Crafting success/quality tooltips (13 votes at time of completion)

Completed on September 30th, 2022. Suggested on July 5th, 2022.

Display success/quality rates (with enough skill) in crafting tooltips.

Item refinement (12 votes at time of completion)

Completed on October 26th, 2019. Suggested on October 13th, 2019.

Allow reduction of item weight a the cost of durability.

More quickslots (11 votes at time of completion)

Completed on September 30th, 2022. Suggested on July 6th, 2022.

Add ability to add more/less quickslots in view.

Ongoing FeatureAdditions can be made indefinitely.

New challenges (11 votes ongoing)

Last completed on April 17th, 2021. Suggested on July 6th, 2022.

Add new challenge modifiers/quests for challenge mode.

Magical aspect (10 votes at time of completion)

Completed on October 26th, 2019. Suggested on October 13th, 2019.

Similar to magical essence, except randomize between values in the same magical property type.

Magical property copying (8 votes at time of completion)

Completed on September 30th, 2022. Suggested on July 5th, 2022.

Ability to copy magical properties from one item to another.

Terrain variety (7 votes at time of completion)

Completed on October 26th, 2019. Suggested on May 12th, 2019.

Add more variety to tiles (partially implemented in beta 2.7.4).

Quality provides attack/defense (7 votes at time of completion)

Completed on May 6th, 2023. Suggested on January 22nd, 2023.

Quality now provides extra attack to weapons and defense to equipment.

Action quickslots (6 votes at time of completion)

Completed on December 24th, 2021. Suggested on November 25th, 2021.

Ability to assign action menu actions to the quickslot bar.

Container pick-up (with items) (6 votes at time of completion)

Completed on September 30th, 2022. Suggested on July 5th, 2022.

Allow doodad containers (like chests) to function just like bags/backpacks inside your inventory.

Pick-up to container (6 votes at time of completion)

Completed on September 30th, 2022. Suggested on July 6th, 2022.

Allow option on containers to pick-up to specific containers (instead of inventory).

Bookcases (6 votes at time of completion)

Completed on May 6th, 2023. Suggested on January 22nd, 2023.

Special furniture that holds a book collection with added bonuses.

Steam networking (5 votes at time of completion)

Completed on December 17th, 2019. Suggested on October 13th, 2019.

Implement Steam Networking to reduce local networking issues (port forwarding, firewall issues, etc.).

Tamed creature commands (2 votes at time of completion)

Completed on May 6th, 2023. Suggested on February 24th, 2023.

Allow players to give commands to tamed creatures such as attack, defend, follow, etc.

Creature difficulty (1 vote at time of completion)

Completed on May 6th, 2023. Suggested on February 24th, 2023.

Assign labels to creatures to showcase their difficulty compared to the player.

New Suggestions?

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